Delve Deeper is a curious turn-based strategy game in which you work your way through a randomly arranged dungeon/mine looking for gold, gems and treasures. As well as a selection of monsters you may stumble across, you'll also be racing against the clock and rival teams of dwarves (up to three more).
Each turn is simple, choose an area of tunnel you wish to expand and then give your dwarves a job to do. The dwarves can spend their turn moving, digging out gold/gems, opening or collecting treasure or fighting. They also come in different classes with varying statistics: fighters are great at killing things and have lots of health, but can only carry a moderate amount and move relatively short distances; Miners aren't as sturdy, can't hit as hard but can carry significantly more and move a bit further each turn; Scouts, on the other hand, can move long distances but have the least health, don't hit very hard and can carry next to nothing. The default team has two fighters, two miners and a single scout... and you are unlikely to stray far from that configuration.
It's a pretty good balance... the deeper you delve, the more valuable the resources and loot but the further you are from the entrance where you need to return everything to in order for it to count (although you can sell your goods to a gnome vendor who tends to be a bit further down... at a cost, of course). Your progress is made more interesting by the inclusion of a wide array of relics to collect that can effect how you play by increasing (or decreasing) your statistics. For example, the 'Blue Belt of Borwin' increases your health by 20 points.
Despite it's somewhat cartoon-like appearance, there is certainly a fair amount of strategy involved when managing when your dwarves return their loot, whether or not to light an area of tunnel to prevent monsters spawning in that location and just how many dwarves you need to take out a dragon.
My only real criticism of the game would be that the controls and camera movement can sometimes be rather frustrating; I found it quite difficult to move the selection tool sometimes, and it would often leave the view zoomed right in when I had been working a lot further out. Minor issues, but issues none the less.
tags: delve deeper, humble, indie, lunar giant studios, pc, review
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